We're calling on all EU-based Mozillians with iOS or iPadOS devices to help us monitor Apple’s new browser choice screens. Join the effort to hold Big Tech to account!

搜尋 Mozilla 技術支援網站

防止技術支援詐騙。我們絕對不會要求您撥打電話或發送簡訊,或是提供個人資訊。請用「回報濫用」功能回報可疑的行為。

了解更多

why am i getting "Attempting DWrite without D2D support" , it was working perfectly before i upgraded to 44??

  • 2 回覆
  • 1 有這個問題
  • 3 次檢視
  • 最近回覆由 MTRX2010

more options

i upgraded from 42 to 44. before the upgrade everything worked fine and i had full hardware acceleration. directwrite was enabled, direct2d was my canvas and backends, i had asynchronous pan/zoom.

everything was working perfectly until i installed 44. now i'm getting (#0) Error: Attempting DWrite without D2D support. even though it is says direct write enabled. - true. and i can no longer get direct2d azurecanvasbackend and azurecontentbackend.

NVIDIA GeForce 8400 GS nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um

already got: gfx.direct2d.force-enabled true

layers.acceleration.force-enabled true layers.async-pan-zoom.enabled true

anyidea how to fix it back to the way it was??

i upgraded from 42 to 44. before the upgrade everything worked fine and i had full hardware acceleration. directwrite was enabled, direct2d was my canvas and backends, i had asynchronous pan/zoom. everything was working perfectly until i installed 44. now i'm getting (#0) Error: Attempting DWrite without D2D support. even though it is says direct write enabled. - true. and i can no longer get direct2d azurecanvasbackend and azurecontentbackend. NVIDIA GeForce 8400 GS nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um already got: gfx.direct2d.force-enabled true layers.acceleration.force-enabled true layers.async-pan-zoom.enabled true anyidea how to fix it back to the way it was??

所有回覆 (2)

more options

You posted with a weird Firefox 40 version according to the System Detail list next to your question.

  • Mozilla/5.0 (Windows NT 6.3; x64; rv:40.0) Gecko/20100101 Firefox/40.1

Are you using an extension to modify the user agent?


Did you check the graphics section on the Help > Troubleshooting Information page?

Are there any special crash-guard prefs (gfx.gfx.crash-guard) that show a problem?

more options

no the question is as posted exactly as is what's mentioned above. im not on that browser or that computer because firefox is acting weird.

this is a different computer running gnightly, which is running perfectly i might add. it's actually a really old gnightly like 32, had to mod the user string so websites leave me alone. so any extension modifying my user agent is irrelevant. which no i'm not. but it interests you can modify general.useragent.override to anything you like.

i did check that graphics section on the help > Troubleshooting information page which is where i saw that direct2d backends weren't working, the error message, "(#0) Attempting DWrite without D2D support", and that all my hardware acceleration was infact enabled....

now what i don't know is what the crash-guard prefs mean, and or how to interpret that information, as 44 is the only version i've ever seen them in before.

they are as follows:

gfx.crash-guard.d3d11layers.appVersion;44.0 gfx.crash-guard.d3d11layers.deviceID;0x06e4 gfx.crash-guard.d3d11layers.driverVersion;9.18.13.4144 gfx.crash-guard.d3d11layers.feature-d2d;true gfx.crash-guard.d3d11layers.feature-d3d11;true gfx.crash-guard.glcontext.gfx.driver-init.direct3d11-angle gfx.crash-guard.glcontext.gfx.driver-init.webgl-angle;true gfx.crash-guard.glcontext.gfx.driver-init.webgl-angle-force-d3d11;false gfx.crash-guard.glcontext.gfx.driver-init.webgl-angle-force-warp;false gfx.crash-guard.glcontext.gfx.driver-init.webgl-angle-try-d3d11;true gfx.crash-guard.status.d3d11layers;2 gfx.crash-guard.status.d3d9video;2 gfx.crash-guard.status.glcontext;2