Mozilla 도움말 검색

고객 지원 사기를 피하세요. 저희는 여러분께 절대로 전화를 걸거나 문자를 보내거나 개인 정보를 공유하도록 요청하지 않습니다. "악용 사례 신고"옵션을 사용하여 의심스러운 활동을 신고해 주세요.

자세히 살펴보기

Cannot load webgl texture using "data:image/jpg;base64" style URI. This is forcing me to download texture files explicitly, rather than embed them in my binary buffer.

  • 1 답장
  • 3 이 문제를 만남
  • 2 보기
  • 최종 답변자: knorretje

more options

I am creating a webgl texture using following technique:

var textureBuffer = new Uint8Array(this.modeldataBuffer, sourceImage.data.offset, sourceImage.data.size);

var image = new Image();
var binary = '';

for (var i = 0, l = textureBuffer.byteLength; i < l; i++) {
     binary += String.fromCharCode(textureBuffer[i]);
}

image.src = "data:image/" + sourceImage.type + ";base64," + window.btoa(binary);

Now use this image to create WebGL texture, which fails and throws following error:

Error: uncaught exception: [Exception... "Failure arg 5 [nsIDOMWebGLRenderingContext.texImage2D]” nsresult: “0×80004005 (NS_ERROR_FAILURE)” location: “JS frame :: loadmodel.js:: line 446″ data: no]


This used to work in FF5, but seems to have been broken in FF6. Is this intentional (i.e. part of cross-domain security fix) or a bug?

This will force me to download individual textures...much more slower than loading it from a single binary file.

I am creating a webgl texture using following technique: <pre><nowiki>var textureBuffer = new Uint8Array(this.modeldataBuffer, sourceImage.data.offset, sourceImage.data.size); var image = new Image(); var binary = ''; for (var i = 0, l = textureBuffer.byteLength; i < l; i++) { binary += String.fromCharCode(textureBuffer[i]); } image.src = "data:image/" + sourceImage.type + ";base64," + window.btoa(binary);</nowiki></pre> ------------------------------------------------------------ Now use this image to create WebGL texture, which fails and throws following error: Error: uncaught exception: [Exception... "Failure arg 5 [nsIDOMWebGLRenderingContext.texImage2D]” nsresult: “0×80004005 (NS_ERROR_FAILURE)” location: “JS frame :: loadmodel.js:: line 446″ data: no] This used to work in FF5, but seems to have been broken in FF6. Is this intentional (i.e. part of cross-domain security fix) or a bug? This will force me to download individual textures...much more slower than loading it from a single binary file.

글쓴이 cor-el 수정일시

모든 댓글 (1)

more options

I think this is part of the cross-domain security fix for web-gl textures. See cross domain texture